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- //
- // POV-Ray(tm) 3.0 tutorial example scene.
- // Copyright 1996 by the POV-Ray Team
- //
-
- #include "colors.inc"
-
- camera {
- angle 20
- location<0,2,-10>
- look_at<0,0,0>
- }
-
- light_source { <10, 20, -10> color White }
-
- blob {
- threshold .65
-
- sphere { <-.23,-.32,0>,.43, 1 scale <1.95,1.05,.8> } //palm
- sphere { <+.12,-.41,0>,.43, 1 scale <1.95,1.075,.8> } //palm
- sphere { <-.23,-.63,0>, .45, .75 scale <1.78, 1.3,1> } //midhand
- sphere { <+.19,-.63,0>, .45, .75 scale <1.78, 1.3,1> } //midhand
- sphere { <-.22,-.73,0>, .45, .85 scale <1.4, 1.25,1> } //heel
- sphere { <+.19,-.73,0>, .45, .85 scale <1.4, 1.25,1> } //heel
-
- cylinder { <-.65,-.28,0>, <-.65,.28,-.05>, .26, 1 } //lower pinky
- cylinder { <-.65,.28,-.05>, <-.65, .68,-.2>, .26, 1 } //upper pinky
-
- cylinder { <-.3,-.28,0>, <-.3,.44,-.05>, .26, 1 } //lower ring
- cylinder { <-.3,.44,-.05>, <-.3, .9,-.2>, .26, 1 } //upper ring
-
- cylinder { <.05,-.28,0>, <.05, .49,-.05>, .26, 1 } //lower middle
- cylinder { <.05,.49,-.05>, <.05, .95,-.2>, .26, 1 } //upper middle
-
- cylinder { <.4,-.4,0>, <.4, .512, -.05>, .26, 1 } //lower index
- cylinder { <.4,.512,-.05>, <.4, .85, -.2>, .26, 1 } //upper index
-
- cylinder { <.41, -.95,0>, <.85, -.68, -.05>, .25, 1 } //lower thumb
- cylinder { <.85,-.68,-.05>, <1.2, -.4, -.2>, .25, 1 } //upper thumb
-
- pigment { Flesh }
- }
-